Welcome,
dear reader. This is the first post in this here blog about Lovecraftian horror
and investigative roleplaying a la Trail of Cthulhu by Pelgrane Press. Ever
since I read the excellent The Armitage Files campaign written by none other
than the respected and prolific Robin D. Laws I have wanted to run it. According
to the Pelgrane Press website:
The Armitage Files presents a boldly innovative way to generate
blood-chilling adventures for your Trail
Of Cthulhu investigators. Players seize on clues presented in the
ten mysterious documents.
They choose which leads to track down. The Keeper, using clearly broken
down step-by-step techniques introduced in this volume, improvises suitably
mind-blasting mysteries in response to their choices. Weave these together into
an epic campaign of madness, dread and danger.
Sounds intriguing, doesn't it. I know I fell in love with this idea immediately. However, I have never
been overtly improvisational GM as I like to be well prepared for each session
and have at least a general idea on how the session is going to unfold (considering
no plot survives contact with players). So, even though I am an experienced GM,
the idea of a fully improvisational campaign felt a bit daunting at first and I
decided to try out my wings with a one evening session first.