Welcome,
dear reader. This is the first post in this here blog about Lovecraftian horror
and investigative roleplaying a la Trail of Cthulhu by Pelgrane Press. Ever
since I read the excellent The Armitage Files campaign written by none other
than the respected and prolific Robin D. Laws I have wanted to run it. According
to the Pelgrane Press website:
The Armitage Files presents a boldly innovative way to generate
blood-chilling adventures for your Trail
Of Cthulhu investigators. Players seize on clues presented in the
ten mysterious documents.
They choose which leads to track down. The Keeper, using clearly broken
down step-by-step techniques introduced in this volume, improvises suitably
mind-blasting mysteries in response to their choices. Weave these together into
an epic campaign of madness, dread and danger.
Sounds intriguing, doesn't it. I know I fell in love with this idea immediately. However, I have never
been overtly improvisational GM as I like to be well prepared for each session
and have at least a general idea on how the session is going to unfold (considering
no plot survives contact with players). So, even though I am an experienced GM,
the idea of a fully improvisational campaign felt a bit daunting at first and I
decided to try out my wings with a one evening session first.
Elementary, my dear Watson
When the
evening came to an end I was quite pleased with how it all went down. The case
ended up being a story about Dr. Moriarty’s The Dynamics of an Asteroid; old
officers’ yearn for the influence of the days of the East India Company, and the
avatar of Chaugnar Faugn trapped within an icehouse. Encouraged by this
experience I decided to run a longer adventure using this same method.
Propmaking
H. P.
Lovecraft and Cthulhu Mythos are a treasure trove of inspiration for prop
makers and such sites as Deviantart, The H.P. Lovecraft Historical Society, and
Propnomicon feature amazing occult items and Mythos artifacts created by
enthusiastic artists and HPL aficionados. I have dabbled in propmaking a bit myself
and the aspect that has always intrigued me the most is the narrative side of
it. It is fascinating to see how one picture of an occult statue, a few
newspaper clippings, and a Miskatonic University label can create such gripping
glimpses into the prop’s Mythos history.
Props and
handouts have always featured greatly in Cthulhu gaming starting with the
venerable Call of Cthulhu. Being able to hold in your hand the last letter of
the professor you know went insane brings a tactile element to the gaming table
that feeds imagination and immersion. The Armitage Files presents an amazing
set of ten beautifully terrifying documents that the players can delve into and
choose which clues to follow. These handouts combined with the pre-prepared
elements in the book (NPCs, locations etc.) allow then the GM to run a sanity
blasting campaign. In my opinion, to do it justice you would need to run it as a
longer campaign and as things stand now that is just not feasible with my
current group.
I recently
finished a Mythos prop mask. As I was putting the finishing touches on it, I started
thinking how I would present it, what kind of narrative was behind its
discovery, and what kind of esoteric history I would hint at. Then it suddenly
occurred to me that I could run an Armitage Files style Trail of Cthulhu
adventure to create a history for the mask. And so, here we are. This blog will
be, besides an attempt to try my hand at blogging, a collection of my musings
on putting together this adventure and GMing it, as well as write-ups of the
gaming sessions.
More on the mysterious mask in my next entry.
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